Push Thinking & Get Innovation Using this Little-Known Children’s Game

Fifty years ago, a little-known children’s book introduced the “SCAMPER” model as way to help teachers foster creativity in their classrooms. It’s an amazingly simple tool, and unbelievably powerful for pushing thinking beyond “business as usual” to help teams innovate. SCAMPER is an acronym for Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse. Each letter prompts…